Terms & conditions

BigBetBiz.ag Terms

BigBetBiz.ag Terms

  1. BigBetBiz.ag is in no way responsible for agent/player disputes, fraudulent activity, lack of payment, or any other aspect of the agent/player relationship. BigBetBiz.ag provides a service to both players and agents with no financial responsibility to either.
  2. Only one player allowed per account. Violating this term will result in a forfeiture of winnings.
  3. Any player’s agent found to be participating in fraudulent activity (i.e. not paying players, deleted winning wagers, etc.), unfair practice or any other negative dealings which are not consistent with our policies, will result in an internal investigation.
  4. The Terms at BigBetBiz.ag conform very closely to those found at all Las Vegas sportsbooks, and are used to protect both our company and you, the bettor.
  5. All customers’ accounts at BigBetBiz.ag are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.
  6. An analysis of BigBetBiz.ag website traffic allows BigBetBiz.ag to determine the behavior of its customers. The use of illegal software or bot abuse in the gaming software provided on BigBetBiz.ag is not allowed under any circumstance. A customer doing this will have his account immediately suspended and any winnings providing from this activities removed.
  7. All Clients must be at least 18 years of age.
  8. One account per person, MAX at BigBetBiz.ag. Any violation of this rule may result in a loss of funds and permanent suspension of all accounts involved. Also, any wagers associated with said accounts may constitute NO ACTION.
  9. BigBetBiz.ag reserves the right to refuse any wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering. International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.
  10. All Terms, Conditions, and payoffs listed in this publication are subject to change without prior written notice.
  11. Each client is required to identify himself by his account number and password on each call or login to BigBetBiz.ag. The client has sole responsibility for their specific password and account number. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it’s password or username, the customer may at anytime ask that BigBetBiz.ag provide the customer with a new password and username.
  12. Account balances will reflect any wagers on future propositions or pending wagers.
  13. Customers at BigBetBiz.ag cannot risk more money than is available in their account. (Any soft limit excluded)
  14. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It’s the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.
  15. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)
  16. On over/under wagers, over-time periods are included in the final score. Except in soccer matches.
  17. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.
  18. All minimums, maximum, and payout prices are subject to change without prior written notice.
  19. Maximum payout for any parlay is $10,000.
  20. All wagering disputes shall be resolved by the “read-back ” from the recorded call and shall be ruled final.
  21. With regard to suspended games, protest games, or overturned decisions, BigBetBiz.ag follows Las Vegas gaming Terms for wagering purposes. Otherwise BigBetBiz.ag does not recognize suspended games, protests and overturned decisions for wagering purposes.
  22. All sporting events must be played on the schedule date. Exceptions to this rule are on a game by game basis and will be ruled action or not depending upon the decision made in Las Vegas. If an event is postponed and/or rescheduled or there is a change of venue, that event may constitute “no action”, which means all monies for that event would be refunded (Unless Vegas Terms otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option.
  23. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)
  24. It is prohibited to parlay the same team with both the point spread and the money line.
  25. BigBetBiz.ag does not report your transactions to any financial institution or government agency. It is the client’s sole responsibility to report any such information to the appropriate taxable jurisdiction.
  26. BigBetBiz.ag is not responsible for any misrepresentation by any client upon application for membership.
  27. BigBetBiz.ag is not responsible for clients who disclose their password and account number to other parties.
  28. The winner of an event, or game, will be determined on the date that the event is concluded.
  29. All wagers are in U.S. dollars.
  30. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as ” NO ACTION “, and all money will be credited accordingly.
  31. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected may be deemed void.
  32. All future wagers are accepted as “ACTION””. In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in “NO ACTION “. Please be sure to read all banners attached to the proposition for any additional Terms.
Winners and losers are official after:
    • Football – NCAA & NFL – 55 minutes of play
    • Basketball – NBA – 43 minutes of play
    • Basketball – NCAA – 35 minutes of play
    • Hockey – NHL – 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • Other sports: All other contests that involve a scheduled length of play time or time limit must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
Circled Games
    • CIRCLED games are not allowed in hook-ups. This means straight wagers only.
    • You cannot buy points on a CIRCLED game.
    • The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.

Internet Terms

  1. You should determine whether or not Bigbetbiz.ag’s services are permitted under the laws of your jurisdiction.
  2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time.
  3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.
  4. Any manipulation of prices and or spread will result in the ticket being marked a loser.

Football Terms

NFL General Terms
Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd half’s and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second half’s always include overtime scoring. Bets for 4th quarter do not include overtime scoring.
NFL Props
NFL – Team to SCORE FIRST: First team to score in the game. If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played. NFL – Tea to SCORE LAST: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner. NFL – SCORE IN THE FIRST 7 ½ MINUTES: 7½ minutes must be played. If the game is canceled or postponed after 7½ minutes of play all wagers stand. NFL – TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime. NFL – FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of how many minutes have been played. 3 UNANSWERED SCORES- Extra points or 2 point conversions do NOT count. PLAYER PROPS- All players must take the field and play for action. Results are based on the official stats from the game. (Unless otherwise specified)
XFL Rules
KICKOFF
    • The kicker kicks from the 25-yard line and must kick the ball in the air and in play between the opponent’s 20-yard line and the end zone.
    • The coverage team lines up on the return side 35-yard line and the return team lines up on the 30-yard line. Each team must have exactly 3 players outside the hash marks on both sides of the ball and cannot move until the ball is caught by the returner.
    • Out of bounds kicks and kicks that fall short of the 20-yard line will result in an illegal procedure penalty, taking the ball all the way out to the kicking team’s 45 yard line.
    • Players can move when the ball is touched by the returner or 3 seconds after the ball touches the ground (when the official waves his hand down).
    • If the ball is kicked into the end zone and is downed it is a “Major” touchback and the ball is placed at the return side 35-yard line.
    • If the ball bounces in bounds and then out of the end zone or is downed in the end zone, the ball is placed at the return side 15-yard line.
    • If a player on the return team touches the ball and it goes out of bounds, the ball is spotted where it went out of bounds.
    • If a team wishes to run an onside kick, it must indicate this to the official before the play and the two teams will be permitted to line up using traditional NFL rules (i.e. 10 yards apart from the kicking team). There will be no surprise onside kicks.
POINT-AFTER TOUCHDOWN
    • After a touchdown, the team has the option of running a play from the 2, 5, or 10-yard line, worth 1, 2, or 3 points respectively. The team must run an offensive play and no kicking plays are allowed.
    • If the defense is able to cause a turnover and return the ball to the opponent’s end zone, the resulting score is equal to the number of points the offense was attempting to score on its PAT.
PUNT
    • Punting team cannot release past the line of scrimmage until the ball is kicked.
    • Gunners must line up at the line of scrimmage and are permitted to move laterally once the ball is snapped until it is kicked.
    • Defenders over the gunner cannot cross the line of scrimmage until the ball is kicked.
    • If the ball goes out of bounds inside the 35-yard line, it is a “Major” touchback and the ball goes to the 35-yard line.
    • If a punted ball lands in the opponent’s end zone or goes out of the end zone the result is a “Major” touchback, and the ball goes out to the 35-yard line.
    • Fair catches are permitted (though disincentivized).
DOUBLE-FORWARD PASS
    • If a team completes a forward pass behind the line of scrimmage, that team may throw a second forward pass, as long as the ball has at no time crossed the line of scrimmage.
    • Once the ball has passed the line of scrimmage, no forward passes are permitted.
OVERTIME
    • Overtime shall consist of 5 “Rounds”, staged in alternating single-play possessions as is customary in NHL shootouts or MLS penalty kicks. A “Round” will consist of one offensive play per team. Each possession starts at the opponent’s 5-yard line and the offensive team has one play to score. The team with more points after 5 rounds is the winner.
    • If a team has been mathematically eliminated before all 5 rounds have been completed, the game ends immediately (e.g. If Team A scores on its first 3 attempts and Team B is stopped on its first 3 attempts, then no subsequent plays are necessary).
    • If teams are tied after 5 rounds, then rounds continue until one team is leading at the conclusion of a round, and that team will be the winner.
    • For scoring purposes, each successful overtime score is worth 2 points.
    • The defensive team cannot score. If the offensive team commits a turnover, the play is over immediately.
    • If the defensive team commits a penalty, the offensive team will be allowed to re-attempt from the 1-yard line.
    • Any subsequent penalty committed by the defensive team on any subsequent play, including in future rounds, will result in a score awarded to the offensive team.
    • If the offensive team commits a pre-snap penalty, the ball will be moved back from the original spot, pursuant to regular rules and the play will be re-attempted.
    • If the offensive team commits a post-snap penalty, the play will end and no score will be awarded.
    • There will be a minimum of 20 seconds between plays with the ball-spotting official working in conjunction with TV and Official Review to signal when the next play begins.
25-SECOND PLAY CLOCK
    • We will implement a 25-second play clock that begins after the ball is spotted for the next play.
    • It takes 7 seconds on average to spot the ball (average 32 second play clock)
RUNNING GAME CLOCK
    • Outside the last 2 minutes of each half, the game clock will run after incompletions and out of bounds plays.
    • Aside from incompletions and out of bounds plays, game clock rules outside the last 2 minutes of each half are the same as the NFL.
TIMEOUTS
    • Each team will have 2 one-minute timeouts per half.
REPLAY RULINGS
    • The XFL will have no coaches’ challenges and all plays will be subject to review from the Replay Official, who will be stationed in a booth above the field.
    • Reviewable plays are limited to: (a) Plays involving possession. (b) Plays involving touching of either the ball or the ground.. (c) Plays governed by the goal line. (d) Plays governed by the boundary lines. (e) Plays governed by the line of scrimmage. (f) Plays governed by the line to gain.. (g) Number of players on the field at the snap. (h) Game administration. (1) Penalty enforcement. (2) Proper down. (3) Spot of a foul. (4) Status of the game clock. (i) Disqualification of a player. This list of reviewable plays is identical to those in the NFL prior to 2019.
    • Exception: The Replay Official may correct obvious errors involving player safety at any point throughout the game.
    • Exception: The Replay Official may correct any egregious obvious error that may have a significant impact on the outcome of the game in the last five minutes of the 4th quarter or during overtime.
ONE FOOT INBOUNDS
    • To catch a ball means that a player:
    • Secures control of a live ball in flight before the ball touches the ground.
    • Touches the ground in bounds with any part of his body, and then
    • Maintains control of the ball long enough to enable him to perform an act common to the game, i.e., long enough to pitch or hand the ball, advance it, avoid or ward off an opponent, etc.
DEDICATED BALL-SPOTTING OFFICIAL
    • There will be a dedicated Ball Spotting Official who will solely be responsible for quickly spotting the ball and getting a new ball after each play.
COACH-TO-PLAYER COMMUNICATION
    • All offensive skill position players (QB, WR, RB, TE) will have a Coach-to-Player helmet receiver.
    • One on-field defensive player will have a Coach-to-Player helmet receiver.
    • The Coach-to-Player system allows a member of the coaching staff in the bench area or the coaches’ booth to communicate to a designated offensive or defensive player with a speaker in his helmet. We will not have a cut off on the communication but will be monitoring for communication between the snap of the ball and the end-of-play whistle.
    • Broadcast partners will have access to this communication and may use it during the game.
SIMPLIFIED ILLEGAL MAN DOWNFIELD
    • No ineligible player shall be or have been more than three yards beyond the line of scrimmage until a passer throws a legal forward pass that crosses the line of scrimmage. A player is in violation of this rule if any part of his body is beyond the three-yard limit.
SHORTER HALFTIMES
    • 10-minute break, then back to the action.
AUSSIE RULES
    • For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable).
    • All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.
    • If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.
    • For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.
    • Australian Rules Brownlow Medal Betting (Event held as player voted “MVP” of the AFL competition): This event is determined on a “win-only” basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner.

Basketball Terms

Minimum Time for Action:
    • NBA games must go at least 43 minutes to have action.
    • All competitions/leagues except the NBA must go at least 35 minutes for action unless otherwise specified.
    • For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
Overtime:
    • For wagering on games in basketball, the final score includes overtime.
    • If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
    • If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all monies refunded.
Additional Terms:
    • Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
    • Las Vegas wagering Terms will apply to any situations not covered herein.
Quarter Wagers:
    • Wagers are official once each quarter is completed, whether or not the game is played completely.
NBA Props:
    • All players must start for action (unless otherwise specified).

Baseball Terms

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie – or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). Bigbetbiz.ag does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes. When wagering on the total runs (over/under) the game must go 9 innings (8 ½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Terms for the run line wagers are the same as those for baseball totals.

Pitcher Selection

Baseball wagers will be accepted in the following manner: Action: Team against team, regardless of the starting pitcher. “Action” wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch. One specified pitcher: A wager where you pick only 1 pitcher and do not care who the other starting pitcher is. The pitcher you list MUST start in order for your wager to have “Action”. Both specified pitchers (listed): If starting pitchers are not exactly as listed on wagering display board and/or your ticket, your wager will be deemed “no action”. Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, “action” wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Props

  1. First 5 full Innings: When wagering on the “First 5 full innings” lines, both listed pitchers must start. In case of a pitching change all wagers will be no action. If both teams are tied, wagers on sides will be considered a push and the wagers on the total will have action. Both teams must bat 5 full innings for action.
  2. Second Halfs Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings. All wagers are action, regardless of pitcher.
  3. Player Props: All players must start for action (unless otherwise specified). All players must have at least 1 at bat (note walks count), and the game must go 8½ innings with the home team winning.
  4. Team to score first: When wagering on “Team to score first”, both listed pitchers must start. In case of a pitching change, all wagers will be no action. The “Team to score first” prop has action as soon as a team scores.
  5. Team total Runs: When wagering on “Team total runs”, both listed pitchers must start. In case of a pitching change, all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  6. Hits and Home Runs props: When wagering on Hits and/or Home Runs, both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings if the home team is winning.
  7. Alternative Run Lines: When wagering on “Alternative Run Lines”, both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  8. Total Runs, Hits, and Errors: When wagering on Total Runs, Hits, and Errors both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.
  9. Inning by Inning: When wagering on Inning by Inning both listed pitchers must start. In case of a pitching change all wagers will be no action. Innings will be graded on an inning by inning basis (6 outs must be recorded in the inning for it to be graded), the only exception being that in the 9th inning the home team does not need to bat unless they are losing.
  10. MLB Grand Salami: All games must go a minimum of 8½ innings for this prop to have action.
  11. Will there be a score in the first inning: Prop will be graded as soon as the first inning ends, and bets are action regardless of game suspension or postponement.
  12. Baseball Series Prices: Any and all baseball series wagers must have all 3 games played by the end of a specified date for the wager to have action. If all 3 games are not played by that specified date then all wagers have ‘no-action’, regardless if one team has 2 wins. All 3 games must be official by Las Vegas Gaming Standards (see our rules regarding baseball wagers and what constitutes an official result). Note: If we provide a baseball series price for a series that has 4 games, for grading purposes, the wager is based on the initial 3 games.

All other

All wagers are based on listed pitchers.

Wagering on Baseball

Money Line Wagering Wagering on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win). Example:
Mets -140
Reds +120
If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Totals Over/Under ( This wager is ALWAYS ” Listed Pitchers”)

There is a standard 20 cent line. Example:
Mets 7 over -120
7 under Even Money
If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn’t matter. You are only wagering on the total runs of the game.

Run Line Wagering ( This wager is ALWAYS ” Listed Pitchers)”

A baseball Run Line wager is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds. Example:
Braves -1 1/2 +130
Pirates +1 1/2 -150
If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130. If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Cricket Rules:

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void. If a match is postponed due to rain and is played within 24 hours in the same venue all bets placed will stand providing the home team is still designated as such. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided. Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result. In case the game did not go for at least for the official amount of overs, all bets on the outcome for the over/under are voided. In case the game did not go for at least the official amount of overs, all bets on the outcome for the winner of the match are settled based on the official announcement. In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
    • Twenty20 Matches – The full 20 overs for each team.
    • One Day Matches – At least 40 overs for each team.

A Hundred to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
    • Twenty20 Matches – The full 20 overs for each team.
    • One Day Matches – At least 40 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method

The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

Man of the Match

Bets will be settled on the officially declared man of the match.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Most Match Sixes

If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team that hits the most sixes regardless of amount of overs faced will be the winners. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Outside interference does not include weather events.

Top Batsman/Bowler

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply. The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void. One Day Internationals – 20 overs
    • Pro40 – 10 overs
    • Friends Provident Trophy – 20 overs
    • Ryobi Cup – 20 overs
    • Twenty20 Cup – 6 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.

Hockey Terms

Minimum Time for Action:  
    • Hockey games must go at least 55 minutes to have action.
    • For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
Overtime:
    • For wagering on games in the National Hockey League, the final score includes overtime and shoot-outs.
    • If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
    • If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all monies refunded.
Additional Terms:
    • Bigbetbiz.ag does not sell points in hockey wagers.
    • Regarding totals: If the game ends in overtime tied and goes to a shootout, the winner of the shootout will be credited with one extra goal. This means there will be no more ½ goal lines in hockey. Additionally, this means there will be no more ties in hockey.
    • Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
    • Bigbetbiz.ag does not offer teasers in hockey.
    • Las Vegas wagering Terms will apply to any situations not covered herein.
First Period Wagers:
    • Wagers are official once the first period is completed, whether or not the game is played completely
NHL Props
    • All players must play for action (unless otherwise specified)
    • Personal Player Stats and other Stats achieved during an NHL Shootout are not taken into account for certain proposition bets, for example: Player Total Shot on Goals, Player Total Points, Player Total Goals, Team to Score First, Team to Score Last.
Points
    • Goals and Assists, each goal and each assists count as one point

Horsebook Terms

    • The management of Bigbetbiz.ag reserves the right to restrict the amount of, any bet, on any track, at any time, if so desired.
    • After the management verifies the results of the race, if it is found that the wager was past-posted (anytime after the “OFFICIAL GATE TIME” even if it 1 second beyond), your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
    • There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
    • Any attempt to play negative pool hedges will result in account suspension
    • Bigbetbiz.ag is not Pari-Mutuel, so your plays do not affect the track odds!
    • The maximum risk on any straight wager is $100 ( $100 across max.).
    • The maximum risk on any exotic is $100 (daily doubles, exactas, trifectas).
    • Odds may vary by agent, please consult your agent for your horse pay-out information.

Casino Terms

The following Terms & Conditions form an agreement between Bigbetbiz.ag and its members. By registering and wagering in the casino and/or sportsbook, you indicate your full acceptance and understanding of the Terms. All Terms, Conditions and payoffs contained herein are subject to change and revision by Management, without prior written notice to the member.
  1. Bigbetbiz.ag Is fully licensed and authorized to operate in Costa Rica. To ensure complete legality, all transactions and wagers will be considered originating from and governed by the laws of Costa Rica.
  2. Members’ winnings will not be reported to any government agencies. This is the sole responsibility of each member. All members of must be at least 18 years old.
  3. Personal identity and details of all members; including name, address, phone number, email address and wagering history; will remain completely confidential, and never given, reported or sold to any third party.
  4. Members are solely responsible for their account transactions and should keep all account information confidential. The member is solely responsible for any unauthorized use of the member’s account.
  5. Bigbetbiz.ag welcomes any and all clients throughout the world with the exception of those residing in Costa Rica. Bigbetbiz.ag will not honor any wagers taken from clients within the borders of Costa Rica. Any client found wagering from within Costa Rica will risk forfeiture of any and all winnings, and the original deposit amount will be refunded.
  6. Should funds be credited to a client’s account in error, it is the customer’s responsibility to notify Bigbetbiz.ag of the error without delay. Any winnings subsequent to the error, and prior to the notification of Bigbetbiz.ag, whether related to the error or not, shall be considered invalid and returned to Bigbetbiz.ag.
  7. Any funds that are acquired by fraudulent activities will be forfeited and constitute NO ACTION. This refers specifically to the use of bots, robots, or any other scenario where the player is using any type of interface to interact with the casino and/or manipulate the outcomes of any of the games offered.
  8. Management reserves the right to refuse or limit any wager.

Bigbetbiz.ag’s Live In-Game Wagering Feature:

Live betting has become one of the most popular betting options to date. This dynamic betting feature allows players to wager on an event as it happens instead of scrambling to get a bet in before it goes off. Players love the thrilling non-stop action of in-game wagering because it gives them more betting odds to wager on. Players now have the ability to bet on popular sporting events like MLB, NFL, NBA, NHL and NCAA while it progresses. You can even use the convenience of your mobile device to bet live in-game wagering on the move!

Live In-Game wagering rules:

  1. When you bet on the live line for a game, you are betting on the result of the entire game (The final score including overtime). NFL, NBA, NHL, MLB, CFB, CBB.
  2. When betting the three-way live line in NHL Hockey with the draw betting option, if the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team to win will lose their stake.
  3. Lines will be offered at the office’s discretion. We do not guarantee that there will be a line at any point during the game.
  4. Bigbetbiz.ag reserves the right to cancel any wager made on any obvious error in any line. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as ” NO ACTION “, and all money will be credited accordingly.
  5. In addition, Live In-Game wagers and their results are decided according to the Wagering Rules specified for that sport by Bigbetbiz.ag.

Live Periods, Live Quarters

  1. When you bet on a live 3rd period (Hockey), or live 4th quarter (Football, Basketball), these bets will not include overtime.

Live Baseball

  1. The lines normally will be posted between innings, and in between middle of the inning.
  2. The live line is for the entire game.
  3. Live line on baseball is always action. (All wagers remain regardless the pitchers).
  4. Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie – or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). Bigbetbiz.ag does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes.
  5. When wagering on the total runs (over/under) the game must go 9 innings 8 ½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Terms for the run line wagers are the same as those for baseball totals.

eSports

    1. The start dates and times displayed on our website for E-Sport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded. The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.
    2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
    3. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.
    4. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
    5. If a draw option has not been made available, then extra time will count, if played.
    6. Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be maps). Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead.
For Example:
Handicap Odd
Player A -1.5 2.00
Player B +1.5 1.85
  1. If Player A wins the match by two maps or more, Player A bettors win and Player B bettors lose. If Player A wins by exactly one map or Player B wins, Player B bettors win and PlayerA bettors lose.
  2. Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total.
    Example for a best of three SC2 Match:
    Over 2.5 1.93
    Under 2.5 1.93
  3. If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.
  4. If a map is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. Counter-Strike maps are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.
  5. Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that player/team to win the tournament, or to advance in tournament, will be canceled and monies refunded. If the respective player/team withdraws before the tournament begins while being listed as “must start”, then wagers on whether a player/team advances in tournament or wins the tournament, will have no action and monies refunded – this applies to all players/teams participant in the tournament.
  6. If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.
  7. If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (moneyline, spread and total) will be canceled and monies refunded. In CS:GO, if a team retires or is disqualified before all scheduled rounds on a map are played, all wagers on the series (moneylines, spread and total) will be canceled and monies refunded as well.
  8. Live Betting: In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.
  9. Wagers will not be cancelled because a team is playing with a stand-in or replacement player. If the organizer of the event allows for stand-ins and there is an official result, all bets will be graded normally.
  10. In games with a Hero Draft/Champions Select phase (dota 2, LoL, etc…) bets during this phase are allowed.
  11. Props: First Tower: The first team that has one of their towers destroyed loses this bet. First Blood: The team that is announced in-game to get “First Blood” wins this bet. 1st to 10 kills: The first team to get to 10 kills on the in-game scoreboard wins this bet. 1st Round: The team that wins the first round wins this bet. 1st to 5 Rounds: The team that first wins 5 rounds wins this bet. In Dota and LoL any Kill props will be graded using the in-game scoreboard, displayed at the top of the screen.
  12. If a 5v5 team match starts with less than 10 players, or if a 6v6 team match starts with less than 12 players, all bets on the map and series will be cancelled. In DotA2 and League of Legends, if a player disconnects during the first 10 minutes and is unable to reconnect or be replaced for the rest of the game, all bets on the map and series will be cancelled. In CSGO, if at least 5 rounds are played with less than 10 players, all bets on the map and series will be cancelled. One or more player(s) disconnecting or quitting after 10 minutes into a DotA2 or League of Legends match is not a valid reason for the cancellation of wagers on that map or any props concerning that map.
  13. If a map is remade after being partially completed, any props (1st blood, 1st tower, 1st to 10 kills etc…) already decided will be graded with the results from the partially completed map. Any props that are not yet decided will be graded with the results from the remake.
  14. For CSGO Live: Lines for specific Rounds that are listed with “Full Buy” will be cancelled if two or more players on the same team start the round with a primary weapon worth less than $1000. The weapon does not need to be bought by the player themselves but can be given to them by a teammate. Examples: NaVi versus Virtus Pro:NaVi is on T side, 4 players buy an AK47, one player does not have enough money and only buys a Tec-9. All Players on Virtus Pro start with Rifles. Wagers will stand because only one player started with a primary weapon worth less than $1000. NaVi versus Virtus Pro:NaVi is on T side, 4 players buy an AK47, one player only buys a Desert Eagle. Virtus Pro has 4 players starting with an M4A1 and one player starting with a Five-Seven. Wagers will stand because only one player on each team started with a primary weapon worth less than $1000. NaVi versus Virtus Pro:NaVi is on T side, 3 players start with an AK47, 2 players buy only a Tec-9. No matter what the players on Virtus Pro buy, all wagers on this round will be cancelled because two or more players on the same team started the round with a primary weapon worth less than $1000.

Big 3

Standard 2 and 3 point shots apply. Exclusive 4 point shots when a player is touching ANY PART of the “4 Point Circle”. A shooting foul on a missed basket will reward 1 free-throw shot attempt to the shooter:
    • On a 2pt attempt. Player gets 1 shot (for 2pts) from the free throw line.
    • On a 4pt attempt. Player gets 1 shot (for 4pts) from the top 4pt circle.
    • All personal fouls will be counted as team fouls: No foul outs.
    • On and after the 5th team foul (per half) opponents get 2 shots and ball possession.
    • A technical foul results in opponent being awarded 2 free-throw shots for 2-points each and possession of the ball.
First team to 50 Points wins. Half-time happens after a team scores 25 Points. Substitutions made on a dead ball or by calling time. On a made basket, the ball is thrown to the official up top or the lead official will retrieve the ball and pass to the top. The team who was scored upon becomes the offense and the scoring team becomes the defense. After a score (only), or missed technical foul shot, the ball must be taken out up top. After the official hands the player the ball, that player can start play dribbling in or passing it in bounds. This must be done within 5 seconds. Defensive rebounds (that touch the rim) MUST BE CLEARED. The ball is cleared when the player with the ball establishes both feet behind the 3 point line. The ball can be cleared by dribbling or passing. The defensive rebounder that makes a direct pass that clears the ball, must clear the lane and re-establish himself before his team’s shot or pass hits the rim. If a shot or pass hits the rim without being cleared it will result in a turnover. Once a team has cleared the ball and establishes itself on offense, the normal “3 seconds in the key” rule applies. There is no defensive “3 second” rule. Steals do not have to be cleared. Defensive rebounds that don’t touch the rim do not have to be cleared. Instant replay applies. For wagering purposes game must reach 50 points for action

Other Terms

Soccer
Soccer wagers on the moneyline are a 3-Outcome event, which means that you can pick either of the two teams to win, or you can pick the draw (tie). If you do not pick the draw, and the game ends in a tie, then the wager is a loss. The score at the end of regulation time (90 minutes + stoppage time) will be used to grade all wagers. No extra periods, golden-goals, or penalty shootouts are included (unless otherwise specified).

Any wagers placed after the game has started are deemed no-action.

European Hockey
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. Betting markets are based on scheduled 3 x 20 minute periods plus overtime/shootouts unless otherwise stated. If this scheduled format is not played then bets will be void, with the exception of game props where the result has already been determined. There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

Cricket Betting
At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void. In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a ‘no-result’ all bets are void and wagers refunded. Betting on Australian domestic cricket is based on the most points awarded in the match.

Darts
Pre-Game Match Betting In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.


Snooker
Match Betting In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.


Handball
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played.All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void. Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time. Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.


Aussie Rules
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. Volleyball & Beach Volleyball Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated). If a team does not start a tournament or match then all bets on that team will be void. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. If a match is postponed or suspended then all bets will be void.


Boxing
This covers straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Boxing wagers will be no action until the sound of the bell to start the first round.

Examples:

    • Tarver -150 risk $150 to win $100 on Tarver
    • Jones Jr. +190 risk $100 to win $190 on Jones Jr.
    • Will go 10 1/2 rounds +130 risk $100 to win $130
    • Will not go 10 1/2 rounds -150 risk $150 to win $100
    • 10 ½ rounds means ten full rounds and ninety seconds of the eleventh round
    • All results are official by the result of the governing body on the day of the fight.
    • The Draw: in the event of a draw all bets on either boxer to win will be losers.
    • If the scheduled number of rounds is changed all “total rounds” bets are void and bets refunded.
    • All bets on either boxer to win will be decided by the judges’ decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
    • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
    • Once the 14 days have expired, all bets are void.

Auto Racing:

Auto Racing and NASCAR Betting General Terms
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Example:

    • Jeff Gordon 1/1 or 100 to win 100
    • Dale Jarrett 2/1 or 100 to win 200
    • Mark Martin 2/1 or 100 to win 200
    • Mark Skinner 5/2 or 100 to win 250
    • Dale Ernhardt Jr. 7/5 or 100 to win 140
 Motor Racing and NASCAR Match-ups
Match-up 1Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt Jr. +120 or risk $100 to win$120
Match-up 2Dale Jarrett -160 Vs. Mark Martin +140
Match-up 3Dale Ernhardt Jr. +150 Vs. Mark Martin -120
Match-up 4Jeff Gordon -120 Vs. Dale Jarrett EVEN

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

Formula One Betting General Terms
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

    • To win the race: 60% of the starting field must start the race for action.
    • Top 3 (podium) finishes: 80% of the starting field must start for action.
    • Drivers Matchups: Both drivers must start the race for action.
    • THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Tennis

Tennis Betting General Terms

At Bigbetbiz.ag we accept bets on all major tennis events using straight money lines.


Example:

    • Roger Federer -140 or risk $140 to win $100
    • Andy Roddick +120 or risk $100 to win $120

For wagering purposes, a tennis match must go at least 2 full sets or 3 full sets for Grand Slams (Australian Open, French Open, Wimbledon and US Open, MENS ONLY), there will be action.

In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances.

Tennis times are not final. The times will be determined by our official source (Don Best). All matchup are action regardless of schedule changes. In the event of a past-posted wager, the wager will NOT have action regardless of the result.

Wagers placed on matches will have action, even if the match is postponed, and completed on a later date (24Hr Rule does not apply for Tennis Matchups).

In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand.

In the case of a walkover situation, the outcome will be graded “no action”.


Table Tennis

  1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.
  2. If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.
  3. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.
  4. If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.
  5. If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent’s ground (or in the case of international matches, as long as the venue remains in the same country).
  6. In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.

Golf

Betting on all Major Golfing Events

    • Straight money line betting as well as match-ups.
    • Betting right up until tee-off time.
    • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.

To Win a Tournament

    • All bets are treated as “All In”. All players quoted have action regardless if a player withdraws before the tournament begins and are settled as a loss.
    • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day’s play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
    • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Rugby

General Rules Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time. Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played. If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised then all bets for that match are void. Abandoned Matches All bets are void apart from markets where the outcome is already determined. Postponed Matches Are void if not played in the same day as specified.

BETTING RULES FOR IPL CRICKET:

    • A total of 20 overs must be completed by each side for all bets to be valid.
    • If a match is abandoned due to outside interference and no official result is declared, all bets will be void.
    • In a weather affected match, where the minimum number of overs necessary to declare a match or result, has not been bowled, all bets on the game will be void
    • In the case of the game ending in a draw, all bets on the outcome for the result for the match will be voided.

Entertainment

    • Any wagers placed after outcome becomes public knowledge will be graded as no action.
    • No refunds, all wagers are action.
    • All wagers will be graded based on the results posted on the official website for each TV Show/Event.
    • If none or more than one of the listed contestants wins, all wagers will be graded as No-action.

Politics:

    • Any wagers placed after outcome becomes public knowledge will be graded as no-action.
    • No refunds, all wagers are action regardless on whether or not they run for each specific category.